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  #1  
Old 10-17-2009, 10:59 PM
estgon estgon is offline
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Default Soldiers XP

XP: stands for experience right! but what XP do for the soldier? More power, endurence or a new upgrade option. The heir gets the posibility of conquer cities with 100+ XP
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Old 10-17-2009, 11:09 PM
Barbosa Barbosa is offline
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XP allows for your soldiers to gain experience. When this happens they gain rank and will do better in battle.

Royal heirs need 100% XP to take over new lands.
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  #3  
Old 10-20-2009, 02:48 AM
shylock shylock is offline
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What I'm seeing is that the most experienced unit suffers *all* the losses until they fall, Then the next most experienced takes all the hits. Are you intentionally making if virtually impossible to acquire a fully ranked army?

What happens is that if you send a ranked Heir, they take all the hits.
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  #4  
Old 10-23-2009, 01:29 AM
NickStern NickStern is offline
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Yes they want you to have to spend real money to buy the gold you need for the advisors before you can really accomplish anything.
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  #5  
Old 10-23-2009, 02:00 AM
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£England £England is offline
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Well of course they would like you to buy gold with real money. They have spent real money to develope the game, and I suspect they would like to recooperate some of the cost.

You do not have to purchase it if you don't want to, and will still be able to play and move forward, just at a bit slower rate.
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  #6  
Old 10-23-2009, 01:04 PM
Mongo Mongo is offline
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Quote:
Originally Posted by £England View Post
Well of course they would like you to buy gold with real money. They have spent real money to develope the game, and I suspect they would like to recooperate some of the cost.

You do not have to purchase it if you don't want to, and will still be able to play and move forward, just at a bit slower rate.
+1 England... It took a lot of time and money to develop this game, why shouldn't they recoup their costs and make a profit. After all isn't that what we all try to do in our daily lives?

As with some other games there are ways to advance and play for free, but shouldn't there be a reward / incentive for those willing to spend the money?

Rhetorical question, I know, but a basic tenant of any sound business practice.

Last edited by Mongo; 10-23-2009 at 01:05 PM. Reason: Spelling error...
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  #7  
Old 10-23-2009, 05:23 PM
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kingofrpgs kingofrpgs is offline
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of course if they like we could go back to the clicky era those were the days
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  #8  
Old 10-23-2009, 10:23 PM
Chima Chima is offline
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XP makes your units better...you can heal damaged units so they don't lose the rank. Just need to follow the battles closely.
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Old 10-24-2009, 02:41 AM
NickStern NickStern is offline
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Quote:
Originally Posted by Chima View Post
XP makes your units better...you can heal damaged units so they don't lose the rank. Just need to follow the battles closely.
well please explain how this is done as I follow the reports as they come in and see no way to heal injured troops only see away to send additional units once one has been defeated.
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  #10  
Old 10-24-2009, 05:10 AM
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£England £England is offline
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Troops have to be healed/retrained in one of your territories. You require a Garrison to do this.

Once the troops that need healing are back home after a battle, click on the Garrison, an Icon that kind of looks like a Sun Dial will appear. Click that icon, and your Hospital window pops up. The damaged units are on the right side of the screen, click them to move to the left side.

As you add units to the left side, the counters below tell you how many of each resource you need to retrain/heal them, as well as the time it takes to do so.

Now click the Retrain button....Please note that there is a "Sweet Spot" on this button...the Gauntlet/mouse pointer must glow green when you click the button.

And Viola, you are retraining/healing your troops. When they are done, they are placed into the "Available Armies" side of Army Management, and must be moved over to again do battle.

You are not able to retrain/heal troops while they are still doing battle, nor can you retrain/heal when you are under attack.
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